[PATCH 2/5] wined3d: Simplify context_resource_released().

Henri Verbeet hverbeet at codeweavers.com
Thu Mar 22 04:52:44 CDT 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/context.c         | 30 +++++++++---------------------
 dlls/wined3d/resource.c        |  2 +-
 dlls/wined3d/wined3d_private.h |  3 +--
 3 files changed, 11 insertions(+), 24 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index db32f1dc978..04756be09d0 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1055,34 +1055,22 @@ static void context_queue_fbo_entry_destruction(struct wined3d_context *context,
     list_add_head(&context->fbo_destroy_list, &entry->entry);
 }
 
-void context_resource_released(const struct wined3d_device *device,
-        struct wined3d_resource *resource, enum wined3d_resource_type type)
+void context_resource_released(const struct wined3d_device *device, struct wined3d_resource *resource)
 {
-    struct wined3d_texture *texture;
-    UINT i;
+    unsigned int i;
 
     if (!device->d3d_initialized)
         return;
 
-    switch (type)
+    for (i = 0; i < device->context_count; ++i)
     {
-        case WINED3D_RTYPE_TEXTURE_2D:
-        case WINED3D_RTYPE_TEXTURE_3D:
-            texture = texture_from_resource(resource);
-
-            for (i = 0; i < device->context_count; ++i)
-            {
-                struct wined3d_context *context = device->contexts[i];
-                if (context->current_rt.texture == texture)
-                {
-                    context->current_rt.texture = NULL;
-                    context->current_rt.sub_resource_idx = 0;
-                }
-            }
-            break;
+        struct wined3d_context *context = device->contexts[i];
 
-        default:
-            break;
+        if (&context->current_rt.texture->resource == resource)
+        {
+            context->current_rt.texture = NULL;
+            context->current_rt.sub_resource_idx = 0;
+        }
     }
 }
 
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 8968c164ed5..a95d6f50b68 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -222,7 +222,7 @@ static void wined3d_resource_destroy_object(void *object)
     struct wined3d_resource *resource = object;
 
     wined3d_resource_free_sysmem(resource);
-    context_resource_released(resource->device, resource, resource->type);
+    context_resource_released(resource->device, resource);
     wined3d_resource_release(resource);
 }
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 5e8734e7a97..506f7dbf308 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2171,8 +2171,7 @@ void *context_map_bo_address(struct wined3d_context *context, const struct wined
 struct wined3d_context *context_reacquire(const struct wined3d_device *device,
         struct wined3d_context *context) DECLSPEC_HIDDEN;
 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
-void context_resource_released(const struct wined3d_device *device,
-        struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN;
+void context_resource_released(const struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
 void context_restore(struct wined3d_context *context, struct wined3d_texture *texture,
         unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
-- 
2.11.0




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