[PATCH 03/10] d3dx9: Implement FindNextValidTechnique().
Matteo Bruni
mbruni at codeweavers.com
Thu Mar 22 15:43:06 CDT 2018
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
For bug 34101 / 43863.
dlls/d3dx9_36/effect.c | 40 ++++++++++++++++++++++++++++++++++++----
1 file changed, 36 insertions(+), 4 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 7675f17e403..1e91a7b82b9 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -4038,13 +4038,45 @@ done:
return ret;
}
-static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique)
+static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect *iface,
+ D3DXHANDLE technique, D3DXHANDLE *next_technique)
{
- struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+ struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx9_base_effect *base = &effect->base_effect;
+ struct d3dx_technique *prev_tech, *tech;
+ unsigned int i;
- FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique);
+ TRACE("iface %p, technique %p, next_technique %p.\n", iface, technique, next_technique);
- return E_NOTIMPL;
+ if (technique)
+ {
+ if (!(prev_tech = get_valid_technique(base, technique)))
+ return D3DERR_INVALIDCALL;
+
+ for (i = 0; i < base->technique_count; ++i)
+ {
+ tech = &base->techniques[i];
+ if (tech == prev_tech)
+ break;
+ }
+ }
+ else
+ {
+ i = 0;
+ }
+
+ for (++i; i < base->technique_count; ++i)
+ {
+ tech = &base->techniques[i];
+ if (SUCCEEDED(ID3DXEffectImpl_ValidateTechnique(iface, get_technique_handle(tech))))
+ {
+ *next_technique = get_technique_handle(tech);
+ return D3D_OK;
+ }
+ }
+
+ *next_technique = get_technique_handle(&base->techniques[0]);
+ return S_FALSE;
}
static BOOL walk_parameter_dep(struct d3dx_parameter *param, walk_parameter_dep_func param_func,
--
2.13.6
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