[PATCH 09/10] ddraw: Reset wined3d viewport on SetRenderTarget().
hverbeet at gmail.com
Fri Mar 23 09:29:19 CDT 2018
On 22 March 2018 at 21:43, Matteo Bruni <mbruni at codeweavers.com> wrote:
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> Generally the viewport is explicitly set again immediately after the
> SetRenderTarget() so you wouldn't notice the difference. The ddraw7
> test_viewport() does a Clear() before that though and, without this
> patch, it crashes in surface_cpu_blt_colour_fill() when switching from
> the 1280x960 to the 320x240 RT.
> I guess another option is to fix this in wined3d (instead OR in
> addition to this).
> dlls/ddraw/device.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
This causes test failures here:
../../../../../src/wine-git/tools/runtest -q -P wine -T ../../..
-M ddraw.dll -p ddraw_test.exe.so d3d && touch d3d.ok
d3d.c:2554: Test failed: vp.dwX is 0, expected 10
d3d.c:2555: Test failed: vp.dwY is 0, expected 10
d3d.c:2556: Test failed: vp.dwWidth is 64, expected 246
d3d.c:2557: Test failed: vp.dwHeight is 64, expected 246
d3d.c:2558: Test failed: vp.dvMinZ is 0.000000, expected 0.25
d3d.c:2559: Test failed: vp.dvMaxZ is 1.000000, expected 0.75
d3d.c:2582: Test failed: vp.dwWidth is 256, expected 64
d3d.c:2583: Test failed: vp.dwHeight is 256, expected 64
d3d.c:2595: Test failed: vp.dwWidth is 256, expected 64
d3d.c:2596: Test failed: vp.dwHeight is 256, expected 64
Makefile:193: recipe for target 'd3d.ok' failed
make: *** [d3d.ok] Error 10
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