[PATCH] wined3d: Pass fully initialized shader objects to CS.
Józef Kucia
jkucia at codeweavers.com
Mon Mar 26 01:38:49 CDT 2018
It shouldn't matter right now, but it might be an issue when we start to
precompile other shader types than compute shaders.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/shader.c | 14 ++++++++++++--
1 file changed, 12 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 2a047fadafc2..93079e89120e 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -3685,8 +3685,6 @@ static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device
shader->load_local_constsF = shader->lconst_inf_or_nan;
- wined3d_cs_init_object(shader->device->cs, wined3d_shader_init_object, shader);
-
return hr;
}
@@ -4118,6 +4116,8 @@ HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const stru
return hr;
}
+ wined3d_cs_init_object(device->cs, wined3d_shader_init_object, object);
+
TRACE("Created compute shader %p.\n", object);
*shader = object;
@@ -4143,6 +4143,8 @@ HRESULT CDECL wined3d_shader_create_ds(struct wined3d_device *device, const stru
return hr;
}
+ wined3d_cs_init_object(device->cs, wined3d_shader_init_object, object);
+
TRACE("Created domain shader %p.\n", object);
*shader = object;
@@ -4169,6 +4171,8 @@ HRESULT CDECL wined3d_shader_create_gs(struct wined3d_device *device, const stru
return hr;
}
+ wined3d_cs_init_object(device->cs, wined3d_shader_init_object, object);
+
TRACE("Created geometry shader %p.\n", object);
*shader = object;
@@ -4194,6 +4198,8 @@ HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const stru
return hr;
}
+ wined3d_cs_init_object(device->cs, wined3d_shader_init_object, object);
+
TRACE("Created hull shader %p.\n", object);
*shader = object;
@@ -4219,6 +4225,8 @@ HRESULT CDECL wined3d_shader_create_ps(struct wined3d_device *device, const stru
return hr;
}
+ wined3d_cs_init_object(device->cs, wined3d_shader_init_object, object);
+
TRACE("Created pixel shader %p.\n", object);
*shader = object;
@@ -4244,6 +4252,8 @@ HRESULT CDECL wined3d_shader_create_vs(struct wined3d_device *device, const stru
return hr;
}
+ wined3d_cs_init_object(device->cs, wined3d_shader_init_object, object);
+
TRACE("Created vertex shader %p.\n", object);
*shader = object;
--
2.16.1
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