[PATCH 1/5] wined3d: Get rid of the special case for WINED3D_RTYPE_TEXTURE_3D in wined3d_device_update_texture().
Henri Verbeet
hverbeet at codeweavers.com
Mon Mar 26 04:30:37 CDT 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 7 ++-----
1 file changed, 2 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7f211f23fec..29083ea1c7d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3820,12 +3820,9 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
level_count = min(src_level_count, dst_level_count);
src_size = max(src_texture->resource.width, src_texture->resource.height);
+ src_size = max(src_size, src_texture->resource.depth);
dst_size = max(dst_texture->resource.width, dst_texture->resource.height);
- if (type == WINED3D_RTYPE_TEXTURE_3D)
- {
- src_size = max(src_size, src_texture->resource.depth);
- dst_size = max(dst_size, dst_texture->resource.depth);
- }
+ dst_size = max(dst_size, dst_texture->resource.depth);
while (src_size > dst_size)
{
src_size >>= 1;
--
2.11.0
More information about the wine-devel
mailing list