[PATCH 3/5] wined3d: Simplify wined3d_device_update_sub_resource() a little.

Henri Verbeet hverbeet at codeweavers.com
Mon Mar 26 04:30:39 CDT 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/device.c | 7 +------
 1 file changed, 1 insertion(+), 6 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 64437a357e6..b66b3946c46 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4248,7 +4248,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
         height = 1;
         depth = 1;
     }
-    else if (resource->type == WINED3D_RTYPE_TEXTURE_2D || resource->type == WINED3D_RTYPE_TEXTURE_3D)
+    else
     {
         struct wined3d_texture *texture = texture_from_resource(resource);
         unsigned int level;
@@ -4264,11 +4264,6 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
         height = wined3d_texture_get_level_height(texture, level);
         depth = wined3d_texture_get_level_depth(texture, level);
     }
-    else
-    {
-        FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
-        return;
-    }
 
     if (!box)
     {
-- 
2.11.0




More information about the wine-devel mailing list