[PATCH 3/5] wined3d: Simplify wined3d_device_update_sub_resource() a little.
Henri Verbeet
hverbeet at codeweavers.com
Mon Mar 26 04:30:39 CDT 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 7 +------
1 file changed, 1 insertion(+), 6 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 64437a357e6..b66b3946c46 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4248,7 +4248,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
height = 1;
depth = 1;
}
- else if (resource->type == WINED3D_RTYPE_TEXTURE_2D || resource->type == WINED3D_RTYPE_TEXTURE_3D)
+ else
{
struct wined3d_texture *texture = texture_from_resource(resource);
unsigned int level;
@@ -4264,11 +4264,6 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
height = wined3d_texture_get_level_height(texture, level);
depth = wined3d_texture_get_level_depth(texture, level);
}
- else
- {
- FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
- return;
- }
if (!box)
{
--
2.11.0
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