[PATCH 1/3] wined3d: Only create back-buffer views for swapchains with WINED3DUSAGE_RENDERTARGET set.
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 27 06:06:50 CDT 2018
Since without it the view wouldn't be usable.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b66b3946c46..b17effefd5a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1077,7 +1077,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
goto err_out;
}
- if (swapchain_desc->backbuffer_count)
+ if (swapchain_desc->backbuffer_count && swapchain_desc->backbuffer_usage & WINED3DUSAGE_RENDERTARGET)
{
struct wined3d_resource *back_buffer = &swapchain->back_buffers[0]->resource;
struct wined3d_view_desc view_desc;
@@ -1113,7 +1113,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
TRACE("All defaults now set up.\n");
/* Clear the screen */
- if (swapchain->back_buffers && swapchain->back_buffers[0])
+ if (device->back_buffer_view)
clear_flags |= WINED3DCLEAR_TARGET;
if (swapchain_desc->enable_auto_depth_stencil)
clear_flags |= WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL;
@@ -4893,7 +4893,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
wined3d_rendertarget_view_decref(device->back_buffer_view);
device->back_buffer_view = NULL;
}
- if (swapchain->desc.backbuffer_count)
+ if (swapchain->desc.backbuffer_count && swapchain->desc.backbuffer_usage & WINED3DUSAGE_RENDERTARGET)
{
struct wined3d_resource *back_buffer = &swapchain->back_buffers[0]->resource;
--
2.11.0
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