[PATCH 3/5] wined3d: Avoid a FIXME about 0 back-buffer usage in wined3d_device_reset().

Henri Verbeet hverbeet at codeweavers.com
Fri Mar 30 07:51:13 CDT 2018


Since we use this for ddraw now.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b17effefd5a..adaa4f10000 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4778,7 +4778,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
     TRACE("refresh_rate %u\n", swapchain_desc->refresh_rate);
     TRACE("auto_restore_display_mode %#x\n", swapchain_desc->auto_restore_display_mode);
 
-    if (swapchain_desc->backbuffer_usage != WINED3DUSAGE_RENDERTARGET)
+    if (swapchain_desc->backbuffer_usage && swapchain_desc->backbuffer_usage != WINED3DUSAGE_RENDERTARGET)
         FIXME("Got unexpected backbuffer usage %#x.\n", swapchain_desc->backbuffer_usage);
 
     if (swapchain_desc->swap_effect != WINED3D_SWAP_EFFECT_DISCARD
-- 
2.11.0




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