[PATCH 1/5] wined3d: Don't add pixel center offset twice.

Matteo Bruni mbruni at codeweavers.com
Wed May 2 17:04:00 CDT 2018


Fixes cf312011c0e1f43123682f7f2e783174fea65425.

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/state.c | 5 +----
 1 file changed, 1 insertion(+), 4 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 87c734685c..175fd14a0e 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4091,13 +4091,10 @@ static void viewport_miscpart_cc(struct wined3d_context *context,
 
     for (i = 0; i < state->viewport_count; ++i)
     {
-        vp[i].x += pixel_center_offset;
-        vp[i].y += pixel_center_offset;
-
         depth_ranges[i * 2]     = vp[i].min_z;
         depth_ranges[i * 2 + 1] = vp[i].max_z;
 
-        viewports[i * 4    ] = vp[i].x + pixel_center_offset;
+        viewports[i * 4] = vp[i].x + pixel_center_offset;
         viewports[i * 4 + 1] = vp[i].y + pixel_center_offset;
         viewports[i * 4 + 2] = vp[i].width;
         viewports[i * 4 + 3] = vp[i].height;
-- 
2.16.1




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