[PATCH 1/5] wined3d: Don't add pixel center offset twice.
Matteo Bruni
mbruni at codeweavers.com
Wed May 2 17:04:00 CDT 2018
Fixes cf312011c0e1f43123682f7f2e783174fea65425.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/state.c | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 87c734685c..175fd14a0e 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4091,13 +4091,10 @@ static void viewport_miscpart_cc(struct wined3d_context *context,
for (i = 0; i < state->viewport_count; ++i)
{
- vp[i].x += pixel_center_offset;
- vp[i].y += pixel_center_offset;
-
depth_ranges[i * 2] = vp[i].min_z;
depth_ranges[i * 2 + 1] = vp[i].max_z;
- viewports[i * 4 ] = vp[i].x + pixel_center_offset;
+ viewports[i * 4] = vp[i].x + pixel_center_offset;
viewports[i * 4 + 1] = vp[i].y + pixel_center_offset;
viewports[i * 4 + 2] = vp[i].width;
viewports[i * 4 + 3] = vp[i].height;
--
2.16.1
More information about the wine-devel
mailing list