[PATCH] wined3d: Fix memory leak in shader_glsl_init_transform_feedback().

Józef Kucia jkucia at codeweavers.com
Mon May 7 02:45:56 CDT 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index a9af9acd31f4..eddf35d83a04 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -950,6 +950,7 @@ static void shader_glsl_init_transform_feedback(const struct wined3d_context *co
     {
         FIXME("No varyings to record, disabling transform feedback.\n");
         shader->u.gs.so_desc.element_count = 0;
+        string_buffer_release(&priv->string_buffers, buffer);
         return;
     }
 
-- 
2.16.1




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