[PATCH] d3d9: Implement setting the maximum frame latency.
Henri Verbeet
hverbeet at codeweavers.com
Mon May 14 07:26:35 CDT 2018
From: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d9/device.c | 20 +++++++++++++++-----
dlls/d3d9/tests/d3d9ex.c | 10 +++-------
2 files changed, 18 insertions(+), 12 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 21342575434..e3562c7c57a 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3762,21 +3762,31 @@ static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *ifa
static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
{
+ struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
+
TRACE("iface %p, max_latency %u.\n", iface, max_latency);
- if (max_latency)
- FIXME("Ignoring max_latency %u.\n", max_latency);
+ if (max_latency > 30)
+ return D3DERR_INVALIDCALL;
+
+ wined3d_mutex_lock();
+ wined3d_device_set_max_frame_latency(device->wined3d_device, max_latency);
+ wined3d_mutex_unlock();
return S_OK;
}
static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
{
- FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
+ struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
- *max_latency = 2;
+ TRACE("iface %p, max_latency %p.\n", iface, max_latency);
- return E_NOTIMPL;
+ wined3d_mutex_lock();
+ *max_latency = wined3d_device_get_max_frame_latency(device->wined3d_device);
+ wined3d_mutex_unlock();
+
+ return S_OK;
}
static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c
index 7c36e6ee643..d210b8baedf 100644
--- a/dlls/d3d9/tests/d3d9ex.c
+++ b/dlls/d3d9/tests/d3d9ex.c
@@ -4060,31 +4060,27 @@ static void test_frame_latency(void)
}
hr = IDirect3DDevice9Ex_GetMaximumFrameLatency(device, &latency);
-todo_wine {
ok(SUCCEEDED(hr), "Failed to get max frame latency, hr %#x.\n", hr);
ok(latency == 3, "Unexpected default max frame latency %u.\n", latency);
-}
+
hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 1);
ok(SUCCEEDED(hr), "Failed to set max frame latency, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_GetMaximumFrameLatency(device, &latency);
-todo_wine {
ok(SUCCEEDED(hr), "Failed to get max frame latency, hr %#x.\n", hr);
ok(latency == 1, "Unexpected max frame latency %u.\n", latency);
-}
+
hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 0);
ok(SUCCEEDED(hr), "Failed to set max frame latency, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_GetMaximumFrameLatency(device, &latency);
-todo_wine {
ok(SUCCEEDED(hr), "Failed to get max frame latency, hr %#x.\n", hr);
ok(latency == 3, "Unexpected default max frame latency %u.\n", latency);
-}
+
hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 30);
ok(SUCCEEDED(hr), "Failed to set max frame latency, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 31);
-todo_wine
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
refcount = IDirect3DDevice9Ex_Release(device);
--
2.11.0
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