[PATCH] winemac: Transform the process to a GUI app on an attempt to change the display mode.

Ken Thomases ken at codeweavers.com
Mon May 14 13:32:29 CDT 2018


It had only been done when a window is shown.  Some games change the display
mode before showing their first window.  Following Mac conventions, the Mac
driver does not apply display mode changes when it's not the active GUI app.
If such a game were to change the mode and then query display-mode-related info,
it would get info for the original mode, not the requested mode.

Signed-off-by: Ken Thomases <ken at codeweavers.com>
---
 dlls/winemac.drv/cocoa_app.m | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/dlls/winemac.drv/cocoa_app.m b/dlls/winemac.drv/cocoa_app.m
index 46176f7..239c11f 100644
--- a/dlls/winemac.drv/cocoa_app.m
+++ b/dlls/winemac.drv/cocoa_app.m
@@ -843,7 +843,6 @@ - (BOOL) setMode:(CGDisplayModeRef)mode forDisplay:(CGDirectDisplayID)displayID
         }
         else
         {
-            BOOL active = [NSApp isActive];
             CGDisplayModeRef currentMode;
             NSArray* modes;
 
@@ -866,6 +865,10 @@ - (BOOL) setMode:(CGDisplayModeRef)mode forDisplay:(CGDirectDisplayID)displayID
             if (!modes.count)
                 return FALSE;
 
+            [self transformProcessToForeground];
+
+            BOOL active = [NSApp isActive];
+
             if ([originalDisplayModes count] || displaysCapturedForFullscreen ||
                 !active || CGCaptureAllDisplays() == CGDisplayNoErr)
             {
-- 
2.10.2




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