[PATCH 2/5] wined3d: Reject uploads for multisample textures.
Józef Kucia
jkucia at codeweavers.com
Tue May 15 03:51:45 CDT 2018
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/texture.c | 21 +++++++++++++--------
1 file changed, 13 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index dadcd0323a0f..0b0545394cc7 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1919,15 +1919,20 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s
target = wined3d_texture_get_sub_resource_target(texture, sub_resource_idx);
level = sub_resource_idx % texture->level_count;
- if (target == GL_TEXTURE_1D_ARRAY)
- {
- dst_y = sub_resource_idx / texture->level_count;
- update_h = 1;
- }
- else if (target == GL_TEXTURE_2D_ARRAY)
+ switch (target)
{
- dst_z = sub_resource_idx / texture->level_count;
- update_d = 1;
+ case GL_TEXTURE_1D_ARRAY:
+ dst_y = sub_resource_idx / texture->level_count;
+ update_h = 1;
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ dst_z = sub_resource_idx / texture->level_count;
+ update_d = 1;
+ break;
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ FIXME("Not supported for multisample textures.\n");
+ return;
}
bo.buffer_object = data->buffer_object;
--
2.16.1
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