[PATCH 6/7] d3d11/tests: Correctly check for multisample support.

Józef Kucia jkucia at codeweavers.com
Wed May 16 04:55:29 CDT 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/tests/d3d11.c | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 1808d70cd0b9..b1abae3844ea 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -26217,7 +26217,8 @@ static void test_alpha_to_coverage(void)
     ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
     hr = ID3D11Device_CheckMultisampleQualityLevels(device,
             texture_desc.Format, 4, &quality_level_count);
-    if (FAILED(hr))
+    ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
+    if (!quality_level_count)
     {
         skip("4xMSAA not supported.\n");
         goto done;
@@ -26736,8 +26737,9 @@ static void test_multisample_resolve(void)
     device = test_context.device;
     context = test_context.immediate_context;
 
-    if (FAILED(hr = ID3D11Device_CheckMultisampleQualityLevels(device,
-            DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, &i)))
+    hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, &i);
+    ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
+    if (!i)
     {
         skip("4xMSAA not supported.\n");
         release_test_context(&test_context);
-- 
2.16.1




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