[PATCH 7/7] d3d10core/tests: Correctly check for multisample support.

Józef Kucia jkucia at codeweavers.com
Wed May 16 04:55:30 CDT 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d10core/tests/device.c | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index be09f44c03cd..4b39c1be2561 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -16281,7 +16281,8 @@ static void test_alpha_to_coverage(void)
     ID3D10Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
     hr = ID3D10Device_CheckMultisampleQualityLevels(device,
             texture_desc.Format, 4, &quality_level_count);
-    if (FAILED(hr))
+    ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
+    if (!quality_level_count)
     {
         skip("4xMSAA not supported.\n");
         goto done;
@@ -16794,8 +16795,9 @@ static void test_multisample_resolve(void)
         return;
     device = test_context.device;
 
-    if (FAILED(hr = ID3D10Device_CheckMultisampleQualityLevels(device,
-            DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, &i)))
+    hr = ID3D10Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, &i);
+    ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
+    if (!i)
     {
         skip("4xMSAA not supported.\n");
         release_test_context(&test_context);
-- 
2.16.1




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