[PATCH] ddraw: Silence noisy FIXME about unimplemented D3DPROCESSVERTICES_UPDATEEXTENTS.

Henri Verbeet hverbeet at gmail.com
Wed May 16 07:13:02 CDT 2018


On 12 May 2018 at 17:26, Gijs Vermeulen <gijsvrm at gmail.com> wrote:
> From: Christian Costa <titan.costa at gmail.com>
>
> Signed-off-by: Gijs Vermeulen <gijsvrm at gmail.com>
> ---
>
> Fixes noisy fixme that floods the console (> 1000) in VENOM. CODENAME: OUTBREAK.
>
>  dlls/ddraw/executebuffer.c | 5 ++++-
>  1 file changed, 4 insertions(+), 1 deletion(-)
>
Looks like I missed this patch initially, my apologies.

As for the patch itself, if you have an application that uses this,
I'd prefer implementing the functionality over silencing the FIXME.
Updating the extents should be a fairly straightforward change in
process_vertices_strided() in wined3d. Getting that data back to the
application will require some plumbing, but shouldn't be hard.



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