[PATCH 1/2] d3d11: Partially implement d3d11_immediate_context_CopySubresourceRegion1().

Henri Verbeet hverbeet at gmail.com
Wed May 16 08:15:12 CDT 2018


On 16 May 2018 at 14:18, Pablo Martin <pmart-wine at riseup.net> wrote:
> Then I suppose the same can be done for UpdateSubresource. Should I
> remake this patch doing that for CopySubresourceRegion?
>
> Then I can also do the same for UpdateSubresource/UpdateSubresource1.
> Otherwise if this patch goes through as is, I can also do it in another
> patch for both methods.
>
It's probably fine to go in as it is initially, and then extend the
wined3d interface afterwards.



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