[PATCH 3/5] wined3d: Map glMinSampleShadingARB() to glMinSampleShading().

Józef Kucia jkucia at codeweavers.com
Thu May 17 06:17:39 CDT 2018


From: Matteo Bruni <mbruni at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/directx.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index e125c5ff6ef4..32c255240f72 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3407,6 +3407,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
     MAP_GL_FUNCTION(glIsEnabledi, glIsEnabledIndexedEXT);
     MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
     MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
+    MAP_GL_FUNCTION(glMinSampleShading, glMinSampleShadingARB);
     MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
     MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB);
     MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
-- 
2.16.1




More information about the wine-devel mailing list