[PATCH 3/5] wined3d: Map glMinSampleShadingARB() to glMinSampleShading().
Józef Kucia
jkucia at codeweavers.com
Thu May 17 06:17:39 CDT 2018
From: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/directx.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index e125c5ff6ef4..32c255240f72 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3407,6 +3407,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
MAP_GL_FUNCTION(glIsEnabledi, glIsEnabledIndexedEXT);
MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
+ MAP_GL_FUNCTION(glMinSampleShading, glMinSampleShadingARB);
MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB);
MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
--
2.16.1
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