[PATCH 5/6] d3d11/tests: Check return value of CheckMultisampleQualityLevels() (Coverity).

Józef Kucia jkucia at codeweavers.com
Mon May 28 04:33:18 CDT 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/tests/d3d11.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index aa48365aa88e..1043722eb581 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -2381,7 +2381,8 @@ static void test_create_texture2d(void)
     check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
     ID3D11Texture2D_Release(texture);
 
-    ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_level_count);
+    hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_level_count);
+    ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
     desc.ArraySize = 1;
     desc.SampleDesc.Count = 2;
     hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
@@ -12298,7 +12299,8 @@ static void test_check_multisample_quality_levels(void)
         return;
     }
 
-    ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_levels);
+    hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_levels);
+    ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
     if (!quality_levels)
     {
         skip("Multisampling not supported for DXGI_FORMAT_R8G8B8A8_UNORM, skipping test.\n");
-- 
2.16.1




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