[PATCH 2/2] d2d1: Add ID2D1DeviceContext stub.

Henri Verbeet hverbeet at gmail.com
Tue May 29 03:01:23 CDT 2018


On 26 May 2018 at 11:17, Nikolay Sivov <nsivov at codeweavers.com> wrote:
> Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
> ---
>  dlls/d2d1/device.c | 784 ++++++++++++++++++++++++++++++++++++++++++++-
>  1 file changed, 782 insertions(+), 2 deletions(-)
>
> diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c
> index 67b3fab906..63941dca3d 100644
> --- a/dlls/d2d1/device.c
> +++ b/dlls/d2d1/device.c
> @@ -38,11 +38,23 @@ struct d2d_draw_text_layout_ctx
>      D2D1_DRAW_TEXT_OPTIONS options;
>  };
>
> +struct d2d_device_context
> +{
> +    ID2D1DeviceContext ID2D1DeviceContext_iface;
> +    LONG refcount;
> +    struct d2d_device *device;
> +};
> +
Since ID2D1DeviceContext extends ID2D1RenderTarget, should this
implementation really be separate from the d2d_d3d_render_target
implementation?



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