[PATCH 2/5] wined3d: Prefer bind flags over usage flags in wined3d_texture_upload_data().
Henri Verbeet
hverbeet at codeweavers.com
Thu Nov 1 02:37:26 CDT 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index df92b53f1f5..5ee86d3e58c 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2053,7 +2053,7 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s
if (srgb)
internal = format_gl->srgb_internal;
- else if (texture->resource.usage & WINED3DUSAGE_RENDERTARGET
+ else if (texture->resource.bind_flags & WINED3D_BIND_RENDER_TARGET
&& wined3d_resource_is_offscreen(&texture->resource))
internal = format_gl->rt_internal;
else
--
2.11.0
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