[PATCH 2/5] wined3d: Prefer bind flags over usage flags in wined3d_texture_upload_data().

Henri Verbeet hverbeet at codeweavers.com
Thu Nov 1 02:37:26 CDT 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/texture.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index df92b53f1f5..5ee86d3e58c 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2053,7 +2053,7 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s
 
         if (srgb)
             internal = format_gl->srgb_internal;
-        else if (texture->resource.usage & WINED3DUSAGE_RENDERTARGET
+        else if (texture->resource.bind_flags & WINED3D_BIND_RENDER_TARGET
                 && wined3d_resource_is_offscreen(&texture->resource))
             internal = format_gl->rt_internal;
         else
-- 
2.11.0




More information about the wine-devel mailing list