[PATCH 1/5] wined3d: Prefer bind flags over usage flags in ffp_blitter_clear().
Henri Verbeet
hverbeet at codeweavers.com
Fri Nov 2 04:33:12 CDT 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 133055ba4d5..cad5282f248 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2066,7 +2066,7 @@ static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
continue;
if (ffp_blitter_use_cpu_clear(view)
- || (!(view->resource->usage & WINED3DUSAGE_RENDERTARGET)
+ || (!(view->resource->bind_flags & WINED3D_BIND_RENDER_TARGET)
&& (wined3d_settings.offscreen_rendering_mode != ORM_FBO
|| !(view->format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE))))
{
--
2.11.0
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