[PATCH 5/5] wined3d: Prefer bind flags over usage flags in texture2d_load_sysmem().
Henri Verbeet
hverbeet at codeweavers.com
Fri Nov 2 04:33:16 CDT 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 99cc1a5f5d7..5f5c53a8b8f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1450,7 +1450,7 @@ BOOL texture2d_load_sysmem(struct wined3d_texture *texture, unsigned int sub_res
return TRUE;
}
- if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
+ if (!(texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
&& (sub_resource->locations & WINED3D_LOCATION_DRAWABLE))
{
texture2d_read_from_framebuffer(texture, sub_resource_idx, context,
--
2.11.0
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