[PATCH 5/5] wined3d: Prefer bind flags over usage flags in texture2d_load_sysmem().

Henri Verbeet hverbeet at codeweavers.com
Fri Nov 2 04:33:16 CDT 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 99cc1a5f5d7..5f5c53a8b8f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1450,7 +1450,7 @@ BOOL texture2d_load_sysmem(struct wined3d_texture *texture, unsigned int sub_res
         return TRUE;
     }
 
-    if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
+    if (!(texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
             && (sub_resource->locations & WINED3D_LOCATION_DRAWABLE))
     {
         texture2d_read_from_framebuffer(texture, sub_resource_idx, context,
-- 
2.11.0




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