[PATCH 1/5] wined3d: Prefer bind flags over usage flags in wined3d_device_set_rendertarget_view().

Henri Verbeet hverbeet at codeweavers.com
Mon Nov 5 05:43:53 CST 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/device.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 5515b27b069..1af76f235c8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4461,9 +4461,9 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device
         return WINED3DERR_INVALIDCALL;
     }
 
-    if (view && !(view->resource->usage & WINED3DUSAGE_RENDERTARGET))
+    if (view && !(view->resource->bind_flags & WINED3D_BIND_RENDER_TARGET))
     {
-        WARN("View resource %p doesn't have render target usage.\n", view->resource);
+        WARN("View resource %p doesn't have render target bind flags.\n", view->resource);
         return WINED3DERR_INVALIDCALL;
     }
 
-- 
2.11.0




More information about the wine-devel mailing list