[PATCH 1/5] wined3d: Prefer bind flags over usage flags in wined3d_device_set_rendertarget_view().
Henri Verbeet
hverbeet at codeweavers.com
Mon Nov 5 05:43:53 CST 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 5515b27b069..1af76f235c8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4461,9 +4461,9 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device
return WINED3DERR_INVALIDCALL;
}
- if (view && !(view->resource->usage & WINED3DUSAGE_RENDERTARGET))
+ if (view && !(view->resource->bind_flags & WINED3D_BIND_RENDER_TARGET))
{
- WARN("View resource %p doesn't have render target usage.\n", view->resource);
+ WARN("View resource %p doesn't have render target bind flags.\n", view->resource);
return WINED3DERR_INVALIDCALL;
}
--
2.11.0
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