[PATCH 2/5] d3d8: Prefer bind flags over usage flags in d3d8_device_CopyRects().
Henri Verbeet
hverbeet at codeweavers.com
Mon Nov 5 05:43:54 CST 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d8/device.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 27b32faa445..b05df7e2914 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1267,7 +1267,7 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
wined3d_mutex_lock();
wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &wined3d_desc);
- if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
+ if (wined3d_desc.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
{
WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
wined3d_mutex_unlock();
@@ -1278,7 +1278,7 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
src_h = wined3d_desc.height;
wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &wined3d_desc);
- if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
+ if (wined3d_desc.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
{
WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
wined3d_mutex_unlock();
--
2.11.0
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