[PATCH 1/6] wined3d: Introduce WINED3DUSAGE_MANAGED.

Matteo Bruni mbruni at codeweavers.com
Mon Nov 5 18:03:00 CST 2018


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3d8/buffer.c             |  4 ++++
 dlls/d3d8/device.c             |  2 ++
 dlls/d3d8/texture.c            |  6 ++++++
 dlls/d3d9/buffer.c             |  4 ++++
 dlls/d3d9/device.c             |  2 ++
 dlls/d3d9/texture.c            |  6 ++++++
 dlls/ddraw/surface.c           |  1 +
 dlls/wined3d/buffer.c          |  2 +-
 dlls/wined3d/device.c          |  2 +-
 dlls/wined3d/resource.c        |  9 ++++++++-
 dlls/wined3d/texture.c         | 12 +++++-------
 dlls/wined3d/utils.c           |  2 ++
 dlls/wined3d/wined3d_private.h |  5 -----
 include/wine/wined3d.h         |  1 +
 14 files changed, 43 insertions(+), 15 deletions(-)

diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c
index 9534c33932d..2f0d1679c22 100644
--- a/dlls/d3d8/buffer.c
+++ b/dlls/d3d8/buffer.c
@@ -288,6 +288,8 @@ HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *
 
     desc.byte_width = size;
     desc.usage = usage & WINED3DUSAGE_MASK;
+    if (pool == D3DPOOL_MANAGED)
+        desc.usage |= WINED3DUSAGE_MANAGED;
     desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
     desc.access = wined3daccess_from_d3dpool(pool, usage)
             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
@@ -577,6 +579,8 @@ HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *de
     desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
+    if (pool == D3DPOOL_MANAGED)
+        desc.usage |= WINED3DUSAGE_MANAGED;
     desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
     desc.access = wined3daccess_from_d3dpool(pool, usage)
             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index b05df7e2914..b60e00cce1f 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1165,6 +1165,8 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width
     desc.usage = usage & WINED3DUSAGE_MASK;
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
+    if (pool == D3DPOOL_MANAGED)
+        desc.usage |= WINED3DUSAGE_MANAGED;
     desc.bind_flags = wined3d_bind_flags_from_d3d8_usage(usage);
     desc.access = wined3daccess_from_d3dpool(pool, usage)
             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index c952579ce61..d9e68f87035 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -1110,6 +1110,8 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
     desc.usage |= WINED3DUSAGE_TEXTURE;
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
+    if (pool == D3DPOOL_MANAGED)
+        desc.usage |= WINED3DUSAGE_MANAGED;
     desc.bind_flags = wined3d_bind_flags_from_d3d8_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
     desc.access = wined3daccess_from_d3dpool(pool, usage)
             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
@@ -1159,6 +1161,8 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic
     desc.usage |= WINED3DUSAGE_LEGACY_CUBEMAP | WINED3DUSAGE_TEXTURE;
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
+    if (pool == D3DPOOL_MANAGED)
+        desc.usage |= WINED3DUSAGE_MANAGED;
     desc.bind_flags = wined3d_bind_flags_from_d3d8_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
     desc.access = wined3daccess_from_d3dpool(pool, usage)
             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
@@ -1207,6 +1211,8 @@ HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *dev
     desc.usage |= WINED3DUSAGE_TEXTURE;
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
+    if (pool == D3DPOOL_MANAGED)
+        desc.usage |= WINED3DUSAGE_MANAGED;
     desc.bind_flags = wined3d_bind_flags_from_d3d8_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
     desc.access = wined3daccess_from_d3dpool(pool, usage);
     desc.width = width;
diff --git a/dlls/d3d9/buffer.c b/dlls/d3d9/buffer.c
index ea98ef4242f..0c4a1262ff1 100644
--- a/dlls/d3d9/buffer.c
+++ b/dlls/d3d9/buffer.c
@@ -289,6 +289,8 @@ HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *
 
     desc.byte_width = size;
     desc.usage = usage & WINED3DUSAGE_MASK;
+    if (pool == D3DPOOL_MANAGED)
+        desc.usage |= WINED3DUSAGE_MANAGED;
     desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
     desc.access = wined3daccess_from_d3dpool(pool, usage)
             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
@@ -576,6 +578,8 @@ HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *de
     desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
+    if (pool == D3DPOOL_MANAGED)
+        desc.usage |= WINED3DUSAGE_MANAGED;
     desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
     desc.access = wined3daccess_from_d3dpool(pool, usage)
             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 1e7c0ea0f45..d641b94221e 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1392,6 +1392,8 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width
     desc.usage = usage & WINED3DUSAGE_MASK;
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
+    if (pool == D3DPOOL_MANAGED)
+        desc.usage |= WINED3DUSAGE_MANAGED;
     desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage);
     desc.access = wined3daccess_from_d3dpool(pool, usage)
             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 70d35fc50c1..a4db0e9dec8 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -1314,6 +1314,8 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
     desc.usage |= WINED3DUSAGE_TEXTURE;
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
+    if (pool == D3DPOOL_MANAGED)
+        desc.usage |= WINED3DUSAGE_MANAGED;
     desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
     desc.access = wined3daccess_from_d3dpool(pool, usage)
             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
@@ -1401,6 +1403,8 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *devic
     desc.usage |= WINED3DUSAGE_LEGACY_CUBEMAP | WINED3DUSAGE_TEXTURE;
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
+    if (pool == D3DPOOL_MANAGED)
+        desc.usage |= WINED3DUSAGE_MANAGED;
     desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
     desc.access = wined3daccess_from_d3dpool(pool, usage)
             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
@@ -1473,6 +1477,8 @@ HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *dev
     desc.usage |= WINED3DUSAGE_TEXTURE;
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
+    if (pool == D3DPOOL_MANAGED)
+        desc.usage |= WINED3DUSAGE_MANAGED;
     desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
     desc.access = wined3daccess_from_d3dpool(pool, usage);
     desc.width = width;
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 6bb92d5d399..dfa740833b7 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -6191,6 +6191,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
                     | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
             /* Managed textures have the system memory flag set. */
             desc->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
+            wined3d_desc.usage |= WINED3DUSAGE_MANAGED;
         }
         else if (desc->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
         {
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 020116da7f6..ff81044fcff 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1393,7 +1393,7 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
             debug_d3dformat(buffer->resource.format->id), buffer->resource.heap_memory);
 
     if (device->create_parms.flags & WINED3DCREATE_SOFTWARE_VERTEXPROCESSING
-            || wined3d_resource_access_is_managed(desc->access))
+            || desc->usage & WINED3DUSAGE_MANAGED)
     {
         /* SWvp and managed buffers always return the same pointer in buffer
          * maps and retain data in DISCARD maps. Keep a system memory copy of
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1af76f235c8..14e2260c023 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4744,7 +4744,7 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
     {
         TRACE("Checking resource %p for eviction.\n", resource);
 
-        if (wined3d_resource_access_is_managed(resource->access) && !resource->map_count)
+        if (resource->usage & WINED3DUSAGE_MANAGED && !resource->map_count)
         {
             TRACE("Evicting %p.\n", resource);
             wined3d_cs_emit_unload_resource(device->cs, resource);
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 58caccc7305..299202e6d31 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -36,6 +36,7 @@ static void resource_check_usage(DWORD usage)
             | WINED3DUSAGE_STATICDECL
             | WINED3DUSAGE_OVERLAY
             | WINED3DUSAGE_SCRATCH
+            | WINED3DUSAGE_MANAGED
             | WINED3DUSAGE_PRIVATE
             | WINED3DUSAGE_LEGACY_CUBEMAP
             | WINED3DUSAGE_TEXTURE
@@ -92,6 +93,12 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
                 wined3d_debug_resource_access(access));
         return WINED3DERR_INVALIDCALL;
     }
+    if (usage & WINED3DUSAGE_MANAGED && ~access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
+    {
+        ERR("Trying to create a managed resource with access flags %s.\n",
+                wined3d_debug_resource_access(access));
+        return WINED3DERR_INVALIDCALL;
+    }
 
     if (!size)
         ERR("Attempting to create a zero-sized resource.\n");
@@ -258,7 +265,7 @@ DWORD CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, DWO
 {
     DWORD prev;
 
-    if (!wined3d_resource_access_is_managed(resource->access))
+    if (~resource->usage & WINED3DUSAGE_MANAGED)
     {
         WARN("Called on non-managed resource %p, ignoring.\n", resource);
         return 0;
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index e01becd44f8..9c19e4e9fb6 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1410,10 +1410,9 @@ DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod)
     /* The d3d9:texture test shows that SetLOD is ignored on non-managed
      * textures. The call always returns 0, and GetLOD always returns 0. */
     resource = &texture->resource;
-    if (!wined3d_resource_access_is_managed(resource->access))
+    if (~resource->usage & WINED3DUSAGE_MANAGED)
     {
-        TRACE("Ignoring LOD on texture with resource access %s.\n",
-                wined3d_debug_resource_access(resource->access));
+        TRACE("Ignoring LOD on texture with resource usage %s.\n", debug_d3dusage(resource->usage));
         return 0;
     }
 
@@ -2898,11 +2897,10 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
     }
     format = wined3d_get_format(device->adapter, desc->format, desc->bind_flags);
 
-    if (desc->usage & WINED3DUSAGE_DYNAMIC && (wined3d_resource_access_is_managed(desc->access)
-            || desc->usage & WINED3DUSAGE_SCRATCH))
+    if (desc->usage & WINED3DUSAGE_DYNAMIC
+            && desc->usage & (WINED3DUSAGE_MANAGED | WINED3DUSAGE_SCRATCH))
     {
-        WARN("Attempted to create a dynamic texture with access %s and usage %s.\n",
-                wined3d_debug_resource_access(desc->access), debug_d3dusage(desc->usage));
+        WARN("Attempted to create a dynamic texture with usage %s.\n", debug_d3dusage(desc->usage));
         return WINED3DERR_INVALIDCALL;
     }
 
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index a7b1b10f9ac..5edea43c510 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4524,6 +4524,8 @@ const char *debug_d3dusage(DWORD usage)
     WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE);
     WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP);
     WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTAPI);
+    WINED3DUSAGE_TO_STR(WINED3DUSAGE_MANAGED);
+    WINED3DUSAGE_TO_STR(WINED3DUSAGE_PRIVATE);
     WINED3DUSAGE_TO_STR(WINED3DUSAGE_LEGACY_CUBEMAP);
     WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTURE);
     WINED3DUSAGE_TO_STR(WINED3DUSAGE_OWNDC);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 5b7ddfce10d..d53f0ccc192 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3083,11 +3083,6 @@ const char *wined3d_debug_bind_flags(DWORD bind_flags) DECLSPEC_HIDDEN;
 const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d,
         const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
 
-static inline BOOL wined3d_resource_access_is_managed(unsigned int access)
-{
-    return !(~access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU));
-}
-
 struct wined3d_resource_ops
 {
     ULONG (*resource_incref)(struct wined3d_resource *resource);
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index fd907578c2d..4fd80dca27d 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -930,6 +930,7 @@ enum wined3d_shader_type
 #define WINED3DUSAGE_MASK                                       0x10007bfa
 
 #define WINED3DUSAGE_SCRATCH                                    0x00200000
+#define WINED3DUSAGE_MANAGED                                    0x00000004
 #define WINED3DUSAGE_PRIVATE                                    0x00400000
 #define WINED3DUSAGE_LEGACY_CUBEMAP                             0x00800000
 #define WINED3DUSAGE_TEXTURE                                    0x01000000
-- 
2.18.1




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