[PATCH 3/6] wined3d: Pin system memory for all CPU-accessible buffers.
Matteo Bruni
mbruni at codeweavers.com
Mon Nov 5 18:03:02 CST 2018
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/buffer.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index ff81044fcff..a9bce2b474e 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1393,7 +1393,7 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
debug_d3dformat(buffer->resource.format->id), buffer->resource.heap_memory);
if (device->create_parms.flags & WINED3DCREATE_SOFTWARE_VERTEXPROCESSING
- || desc->usage & WINED3DUSAGE_MANAGED)
+ || desc->access & WINED3D_RESOURCE_ACCESS_CPU)
{
/* SWvp and managed buffers always return the same pointer in buffer
* maps and retain data in DISCARD maps. Keep a system memory copy of
--
2.18.1
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