[PATCH 3/6] wined3d: Pin system memory for all CPU-accessible buffers.

Matteo Bruni mbruni at codeweavers.com
Mon Nov 5 18:03:02 CST 2018


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/buffer.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index ff81044fcff..a9bce2b474e 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1393,7 +1393,7 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
             debug_d3dformat(buffer->resource.format->id), buffer->resource.heap_memory);
 
     if (device->create_parms.flags & WINED3DCREATE_SOFTWARE_VERTEXPROCESSING
-            || desc->usage & WINED3DUSAGE_MANAGED)
+            || desc->access & WINED3D_RESOURCE_ACCESS_CPU)
     {
         /* SWvp and managed buffers always return the same pointer in buffer
          * maps and retain data in DISCARD maps. Keep a system memory copy of
-- 
2.18.1




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