[PATCH 4/6] d3d9: Allow GPU access to D3DPOOL_SYSTEMMEM buffers.

Matteo Bruni mbruni at codeweavers.com
Mon Nov 5 18:03:03 CST 2018


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3d9/buffer.c       |  4 ++--
 dlls/d3d9/d3d9_private.h | 10 ++++++++--
 dlls/d3d9/device.c       |  2 +-
 dlls/d3d9/texture.c      |  6 +++---
 4 files changed, 14 insertions(+), 8 deletions(-)

diff --git a/dlls/d3d9/buffer.c b/dlls/d3d9/buffer.c
index 0c4a1262ff1..e4c5895b0ce 100644
--- a/dlls/d3d9/buffer.c
+++ b/dlls/d3d9/buffer.c
@@ -292,7 +292,7 @@ HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *
     if (pool == D3DPOOL_MANAGED)
         desc.usage |= WINED3DUSAGE_MANAGED;
     desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
-    desc.access = wined3daccess_from_d3dpool(pool, usage)
+    desc.access = wined3daccess_from_d3dpool(pool, usage, D3DRTYPE_VERTEXBUFFER)
             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
     desc.misc_flags = 0;
     desc.structure_byte_stride = 0;
@@ -581,7 +581,7 @@ HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *de
     if (pool == D3DPOOL_MANAGED)
         desc.usage |= WINED3DUSAGE_MANAGED;
     desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
-    desc.access = wined3daccess_from_d3dpool(pool, usage)
+    desc.access = wined3daccess_from_d3dpool(pool, usage, D3DRTYPE_INDEXBUFFER)
             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
     desc.misc_flags = 0;
     desc.structure_byte_stride = 0;
diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index d6155eba60b..1144c97b9ec 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -313,11 +313,13 @@ static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned i
                 return D3DPOOL_SCRATCH;
             return D3DPOOL_SYSTEMMEM;
         case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
-            return D3DPOOL_MANAGED;
+            if (usage & WINED3DUSAGE_MANAGED)
+                return D3DPOOL_MANAGED;
+            return D3DPOOL_SYSTEMMEM;
     }
 }
 
-static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
+static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage, D3DRESOURCETYPE type)
 {
     switch (pool)
     {
@@ -329,6 +331,10 @@ static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int
             return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU
                     | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
         case D3DPOOL_SYSTEMMEM:
+            if (type == D3DRTYPE_VERTEXBUFFER || type == D3DRTYPE_INDEXBUFFER)
+                return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU
+                        | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
+            /* Fall-through. */
         case D3DPOOL_SCRATCH:
             return WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
         default:
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index d641b94221e..dfb30e55fcd 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1395,7 +1395,7 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width
     if (pool == D3DPOOL_MANAGED)
         desc.usage |= WINED3DUSAGE_MANAGED;
     desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage);
-    desc.access = wined3daccess_from_d3dpool(pool, usage)
+    desc.access = wined3daccess_from_d3dpool(pool, usage, D3DRTYPE_SURFACE)
             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
     desc.width = width;
     desc.height = height;
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index a4db0e9dec8..d76179eab04 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -1317,7 +1317,7 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
     if (pool == D3DPOOL_MANAGED)
         desc.usage |= WINED3DUSAGE_MANAGED;
     desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
-    desc.access = wined3daccess_from_d3dpool(pool, usage)
+    desc.access = wined3daccess_from_d3dpool(pool, usage, D3DRTYPE_TEXTURE)
             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
     desc.width = width;
     desc.height = height;
@@ -1406,7 +1406,7 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *devic
     if (pool == D3DPOOL_MANAGED)
         desc.usage |= WINED3DUSAGE_MANAGED;
     desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
-    desc.access = wined3daccess_from_d3dpool(pool, usage)
+    desc.access = wined3daccess_from_d3dpool(pool, usage, D3DRTYPE_CUBETEXTURE)
             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
     desc.width = edge_length;
     desc.height = edge_length;
@@ -1480,7 +1480,7 @@ HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *dev
     if (pool == D3DPOOL_MANAGED)
         desc.usage |= WINED3DUSAGE_MANAGED;
     desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
-    desc.access = wined3daccess_from_d3dpool(pool, usage);
+    desc.access = wined3daccess_from_d3dpool(pool, usage, D3DRTYPE_VOLUMETEXTURE);
     desc.width = width;
     desc.height = height;
     desc.depth = depth;
-- 
2.18.1




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