[PATCH 4/5] wined3d: Update the swapchain flags on wined3d_device_reset().
Henri Verbeet
hverbeet at codeweavers.com
Wed Nov 7 02:01:16 CST 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 22 +++++++++++++++++++++-
1 file changed, 21 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 3efae4bb56c..3697b8f0005 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4752,6 +4752,16 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
}
}
+static void update_swapchain_flags(struct wined3d_texture *texture)
+{
+ unsigned int flags = texture->swapchain->desc.flags;
+
+ if (flags & WINED3D_SWAPCHAIN_GDI_COMPATIBLE)
+ texture->flags |= WINED3D_TEXTURE_GET_DC;
+ else
+ texture->flags &= ~WINED3D_TEXTURE_GET_DC;
+}
+
HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
wined3d_device_reset_cb callback, BOOL reset_state)
@@ -4835,7 +4845,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
swapchain->desc.swap_effect = swapchain_desc->swap_effect;
swapchain->desc.enable_auto_depth_stencil = swapchain_desc->enable_auto_depth_stencil;
swapchain->desc.auto_depth_stencil_format = swapchain_desc->auto_depth_stencil_format;
- swapchain->desc.flags = swapchain_desc->flags;
swapchain->desc.refresh_rate = swapchain_desc->refresh_rate;
swapchain->desc.auto_restore_display_mode = swapchain_desc->auto_restore_display_mode;
@@ -4881,6 +4890,17 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
swapchain_desc->multisample_type, swapchain_desc->multisample_quality)))
return hr;
+ if (swapchain_desc->flags != swapchain->desc.flags)
+ {
+ swapchain->desc.flags = swapchain_desc->flags;
+
+ update_swapchain_flags(swapchain->front_buffer);
+ for (i = 0; i < swapchain->desc.backbuffer_count; ++i)
+ {
+ update_swapchain_flags(swapchain->back_buffers[i]);
+ }
+ }
+
if (device->auto_depth_stencil_view)
{
wined3d_rendertarget_view_decref(device->auto_depth_stencil_view);
--
2.11.0
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