[PATCH 2/5] ddraw: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE for swapchain textures.

Henri Verbeet hverbeet at codeweavers.com
Wed Nov 7 02:01:14 CST 2018


These aren't visible to the application, and we never map them ourselves.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/ddraw/ddraw.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index 9a40bc971b2..5043994a56a 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -4943,7 +4943,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
         parent_ops = &ddraw_null_wined3d_parent_ops;
 
     if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, desc, 1, 1,
-            texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, ddraw, parent_ops, texture)))
+            texture_flags, NULL, ddraw, parent_ops, texture)))
     {
         WARN("Failed to create texture, hr %#x.\n", hr);
         return hr;
-- 
2.11.0




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