[PATCH 6/6] d3d8: Translate E_INVALIDARG to D3DERR_INVALIDCALL in d3d8_surface_LockRect().

Henri Verbeet hverbeet at codeweavers.com
Thu Nov 8 11:59:07 CST 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d8/surface.c      | 2 ++
 dlls/d3d8/tests/device.c | 1 -
 2 files changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index eab9cb369af..7f90389905a 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -258,6 +258,8 @@ static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
         locked_rect->pBits = NULL;
     }
 
+    if (hr == E_INVALIDARG)
+        return D3DERR_INVALIDCALL;
     return hr;
 }
 
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 8495342c0d3..1bcbcf1b9a5 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -8437,7 +8437,6 @@ static void test_lockable_backbuffer(void)
     ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
 
     hr = IDirect3DSurface8_LockRect(surface, &lockrect, NULL, D3DLOCK_READONLY);
-todo_wine
     ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
 
     IDirect3DSurface8_Release(surface);
-- 
2.11.0




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