[PATCH 2/4] d3d9: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in cubetexture_init().

Henri Verbeet hverbeet at codeweavers.com
Fri Nov 9 06:25:08 CST 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d9/texture.c | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 2c4287f7f99..4855985538c 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -1405,9 +1405,6 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *devic
     desc.depth = 1;
     desc.size = 0;
 
-    if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
-        flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
-
     if (is_gdi_compat_wined3dformat(desc.format))
         flags |= WINED3D_TEXTURE_CREATE_GET_DC;
 
-- 
2.11.0




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