[PATCH] d3dcompiler_43: Turn variable 'c' into a static constant
Alex Henrie
alexhenrie24 at gmail.com
Sun Nov 11 21:51:37 CST 2018
Signed-off-by: Alex Henrie <alexhenrie24 at gmail.com>
---
dlls/d3dcompiler_43/utils.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3dcompiler_43/utils.c b/dlls/d3dcompiler_43/utils.c
index 748501f207..bda41c4ea9 100644
--- a/dlls/d3dcompiler_43/utils.c
+++ b/dlls/d3dcompiler_43/utils.c
@@ -2176,7 +2176,7 @@ static void debug_dump_ir_swizzle(const struct hlsl_ir_swizzle *swizzle)
}
else
{
- char c[] = {'x', 'y', 'z', 'w'};
+ static const char c[] = {'x', 'y', 'z', 'w'};
for (i = 0; i < swizzle->node.data_type->dimx; ++i)
TRACE("%c", c[(swizzle->swizzle >> i * 2) & 0x3]);
--
2.19.1
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