[PATCH 1/5] d3d8: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in texture_init().

Henri Verbeet hverbeet at codeweavers.com
Mon Nov 12 03:43:18 CST 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d8/texture.c | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index 1c144a14dae..b06ebd446a0 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -1117,9 +1117,6 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
     desc.depth = 1;
     desc.size = 0;
 
-    if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
-        flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
-
     if (!levels)
         levels = wined3d_log2i(max(width, height)) + 1;
 
-- 
2.11.0




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