[PATCH 3/5] d3d8: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in d3d8_device_CreateDepthStencilSurface().
Henri Verbeet
hverbeet at codeweavers.com
Mon Nov 12 03:43:20 CST 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d8/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 1d7e3dfc387..b91a3836520 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1230,7 +1230,7 @@ static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *if
*surface = NULL;
/* TODO: Verify that Discard is false */
- return d3d8_device_create_surface(device, width, height, format, WINED3D_TEXTURE_CREATE_MAPPABLE,
+ return d3d8_device_create_surface(device, width, height, format, 0,
surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0);
}
--
2.11.0
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