[PATCH 4/5] d3d8: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in d3d8_device_CreateImageSurface().
Henri Verbeet
hverbeet at codeweavers.com
Mon Nov 12 03:43:21 CST 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d8/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index b91a3836520..885849f671a 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1245,7 +1245,7 @@ static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UI
*surface = NULL;
- return d3d8_device_create_surface(device, width, height, format, WINED3D_TEXTURE_CREATE_MAPPABLE,
+ return d3d8_device_create_surface(device, width, height, format, 0,
surface, 0, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0);
}
--
2.11.0
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