[PATCH vkd3d 8/8] vkd3d-shader: Avoid SIZE_T.
Józef Kucia
joseph.kucia at gmail.com
Mon Nov 12 17:23:33 CST 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/dxbc.c | 8 ++++----
libs/vkd3d-shader/vkd3d_shader_private.h | 4 ++--
2 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 7b034482a7c6..22cf57ca9dab 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -1651,7 +1651,7 @@ void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct vkd3d_sha
DWORD opcode_token, opcode, previous_token;
struct vkd3d_sm4_data *priv = data;
unsigned int i, len;
- SIZE_T remaining;
+ size_t remaining;
const DWORD *p;
DWORD precise;
@@ -1679,7 +1679,7 @@ void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct vkd3d_sha
}
if (!len || remaining < len)
{
- WARN("Read invalid length %u (remaining %lu).\n", len, remaining);
+ WARN("Read invalid length %u (remaining %zu).\n", len, remaining);
goto fail;
}
--len;
@@ -1980,7 +1980,7 @@ static int isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
return shader_parse_signature(tag, data, data_size, is);
}
-int shader_parse_input_signature(const void *dxbc, SIZE_T dxbc_length,
+int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_signature *signature)
{
int ret;
@@ -2056,7 +2056,7 @@ void free_shader_desc(struct vkd3d_shader_desc *desc)
vkd3d_shader_free_shader_signature(&desc->patch_constant_signature);
}
-int shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length,
+int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_desc *desc)
{
int ret;
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index 651a5959f1d1..da17e361d4ab 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -795,11 +795,11 @@ void shader_sm4_read_instruction(void *data, const DWORD **ptr,
struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN;
BOOL shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
-int shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length,
+int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
-int shader_parse_input_signature(const void *dxbc, SIZE_T dxbc_length,
+int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_signature *signature) DECLSPEC_HIDDEN;
struct vkd3d_dxbc_compiler;
--
2.18.1
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