[PATCH 2/5] d3d8: Do not add map access indiscriminately in d3d8_device_create_surface().
Henri Verbeet
hverbeet at codeweavers.com
Tue Nov 13 07:10:15 CST 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d8/device.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 885849f671a..476e3e11b78 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1166,8 +1166,7 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width
if (pool == D3DPOOL_SCRATCH)
desc.usage |= WINED3DUSAGE_SCRATCH;
desc.bind_flags = wined3d_bind_flags_from_d3d8_usage(usage);
- desc.access = wined3daccess_from_d3dpool(pool, usage)
- | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
+ desc.access = wined3daccess_from_d3dpool(pool, usage);
desc.width = width;
desc.height = height;
desc.depth = 1;
--
2.11.0
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