[PATCH 1/4] wined3d: Add support for WINED3DFMT_R10G10B10A2_UINT.
Józef Kucia
jkucia at codeweavers.com
Fri Nov 16 06:02:09 CST 2018
Unfortunately, GL_RGB10_A2UI is not supported for buffer textures.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/utils.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 1fd3f321283c..a0abe6a0c2ed 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1531,6 +1531,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_EXT_NONE, NULL},
+ {WINED3DFMT_R10G10B10A2_UINT, GL_RGB10_A2UI, GL_RGB10_A2UI, 0,
+ GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
+ WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
+ ARB_TEXTURE_RGB10_A2UI, NULL},
{WINED3DFMT_R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
--
2.18.1
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