[PATCH 1/4] wined3d: Add support for WINED3DFMT_R10G10B10A2_UINT.

Józef Kucia jkucia at codeweavers.com
Fri Nov 16 06:02:09 CST 2018


Unfortunately, GL_RGB10_A2UI is not supported for buffer textures.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/utils.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 1fd3f321283c..a0abe6a0c2ed 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1531,6 +1531,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             GL_BGRA,                    GL_UNSIGNED_SHORT_4_4_4_4_REV,    0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
             WINED3D_GL_EXT_NONE,        NULL},
+    {WINED3DFMT_R10G10B10A2_UINT,       GL_RGB10_A2UI,                    GL_RGB10_A2UI,                          0,
+            GL_RGBA_INTEGER,            GL_UNSIGNED_INT_2_10_10_10_REV,   0,
+            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
+            ARB_TEXTURE_RGB10_A2UI,     NULL},
     {WINED3DFMT_R10G10B10A2_UNORM,      GL_RGB10_A2,                      GL_RGB10_A2,                            0,
             GL_RGBA,                    GL_UNSIGNED_INT_2_10_10_10_REV,   0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
-- 
2.18.1




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