[PATCH 3/4] d3d11/tests: Add test for readback from 1D array texture.

Józef Kucia jkucia at codeweavers.com
Fri Nov 16 06:02:11 CST 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/tests/d3d11.c | 10 ++++++++++
 1 file changed, 10 insertions(+)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index aeba9efe7394..5c6dfe000735 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -12375,6 +12375,16 @@ static void test_copy_subresource_region_1d(void)
     }
     release_resource_readback(&rb);
 
+    get_texture1d_readback(texture1d, 0, &rb);
+    for (i = 0; i < texture1d_desc.Width; ++i)
+    {
+        color = get_readback_color(&rb, i, 0, 0);
+        ok(compare_color(color, bitmap_data[i], 1),
+                "Got color 0x%08x at %u, expected 0x%08x.\n",
+                color, i, bitmap_data[i]);
+    }
+    release_resource_readback(&rb);
+
     ID3D11Texture1D_Release(texture1d);
     ID3D11Texture2D_Release(texture2d);
     release_test_context(&test_context);
-- 
2.18.1




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