[PATCH 2/2] d3dx9: Add FIXME for unlockable source surface in D3DXLoadSurfaceFromSurface().

Matteo Bruni mbruni at codeweavers.com
Fri Nov 16 09:08:17 CST 2018


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
Do you want to take a shot at implementing the missing functionality?
I imagine it's just a matter of creating a temporary D3DPOOL_SYSTEMMEM
surface, filling it with the contents of the render target with
GetRenderTargetData() and locking that surface instead, if the
original source surface is a render target.



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