[PATCH] wined3d: Don't pull _ACCESS_GPU textures to system memory in texture2d_blt().

Henri Verbeet hverbeet at gmail.com
Tue Nov 20 08:38:14 CST 2018


On Tue, 20 Nov 2018 at 17:39, Paul Gofman <gofmanp at gmail.com> wrote:
> It gets WINED3D_LOCATION_SYSMEM right at initialiaztion and this
> location is never used again anywhere but in the fast texture load code
> path under consideration (which ultimately prefers the sysmem location).
> Application never tries to map it.
>
Ah yes, that would do it. I think ideally we'd fix that as well.
There's a somewhat theoretical concern that for e.g. a mappable
rendertarget or default pool offscreen plain surface it may be
advantageous to use the download path as well. I'm not sure how much
we care about those cases.



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