[PATCH 4/4] d3d11/tests: Add test for SO statistics with multiple vertex streams.

Marvin testbot at winehq.org
Wed Nov 21 08:59:02 CST 2018


Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=44736

Your paranoid android.


=== debian9 (32 bit WoW report) ===

d3d11:
d3d11.c:5346: Test failed: Got unexpected hr 0x8876086a for query type 4.
Unhandled exception: page fault on execute access to 0x00000000 in 32-bit code (0x00000000).

=== debian9 (64 bit WoW report) ===

d3d11:
d3d11.c:5951: Test succeeded inside todo block: Got unexpected PrimitivesStorageNeeded: 0.
d3d11.c:5961: Test succeeded inside todo block: Got unexpected PrimitivesStorageNeeded: 0.
d3d11.c:16528: Test failed: Got {-1.00787401e+00, 0.00000000e+00, 1.00000000e+00, 5.03937006e-01}, expected {-1.00000000e+00, 0.00000000e+00, 1.00000000e+00, 5.03937006e-01} at (0, 0), sub-resource 0.
d3d11.c:17612: Test failed: Got {0x00000000, 0x00000000, 0x00000000, 0x00000000}, expected {0x00000000, 0xffffffff, 0x00000000, 0x00000000} at (0, 0), sub-resource 0.
d3d11.c:18249: Test failed: Got 0x00000000, expected 0x7f0000ff at (0, 0, 0), sub-resource 0.
d3d11.c:18260: Test failed: Got 0x00000000, expected 0xffffff00 at (0, 0, 0), sub-resource 0.

=== debian9 (build log) ===

00ac:err:d3d:wined3d_debug_callback 0xc9500: "0:29(1): error: no matching function for call to `setup_vs_output(vec4[12])'; candidates are:".
00ac:err:d3d:wined3d_debug_callback 0xc9500: "0:29(1): error:    void setup_vs_output(vec4[12])".
00ac:fixme:d3d_shader:print_glsl_info_log     0:29(1): error: no matching function for call to `setup_vs_output(vec4[12])'; candidates are:
00ac:fixme:d3d_shader:print_glsl_info_log     0:29(1): error:    void setup_vs_output(vec4[12])



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