[PATCH 2/5] wined3d: Set base vertex index also for non-indexed draws.

Józef Kucia joseph.kucia at gmail.com
Thu Nov 22 10:49:03 CST 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/cs.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 095e3e4d00ea..ca79b7117142 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -857,6 +857,8 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
 
         if (op->parameters.indexed && gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX])
             base_vertex_idx = direct->base_vertex_idx;
+        else if (!op->parameters.indexed)
+            base_vertex_idx = direct->start_idx;
     }
 
     /* ARB_draw_indirect always supports a base vertex offset. */
-- 
2.18.1




More information about the wine-devel mailing list