[PATCH 5/5] d3d11/tests: Get rid of unnecessary clear from test_so_statistics_query().

Józef Kucia joseph.kucia at gmail.com
Thu Nov 22 10:49:06 CST 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/tests/d3d11.c | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 2c9e5f1e4557..d924a355a926 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -5813,7 +5813,6 @@ static void test_so_statistics_query(void)
     unsigned int i;
     HRESULT hr;
 
-    static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
     static const DWORD vs_code[] =
     {
 #if 0
@@ -5994,8 +5993,6 @@ static void test_so_statistics_query(void)
 
     ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
 
-    ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white);
-
     query_desc.Query = D3D11_QUERY_SO_STATISTICS;
     query_desc.MiscFlags = 0;
     hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
-- 
2.18.1




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