[PATCH 5/5] wined3d: Get rid of the redundant WINED3D_TEXTURE_CREATE_MAPPABLE flag in surface_convert_format().
Henri Verbeet
hverbeet at codeweavers.com
Fri Nov 23 09:30:48 CST 2018
We already set WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 18542e1b741..85f94899cd6 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -640,8 +640,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
desc.height = wined3d_texture_get_level_height(src_texture, texture_level);
desc.depth = 1;
desc.size = 0;
- if (FAILED(wined3d_texture_create(device, &desc, 1, 1,
- WINED3D_TEXTURE_CREATE_MAPPABLE | WINED3D_TEXTURE_CREATE_DISCARD,
+ if (FAILED(wined3d_texture_create(device, &desc, 1, 1, WINED3D_TEXTURE_CREATE_DISCARD,
NULL, NULL, &wined3d_null_parent_ops, &dst_texture)))
{
ERR("Failed to create a destination texture for conversion.\n");
--
2.11.0
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