[PATCH 1/2] wined3d: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE on the logo texture.
Henri Verbeet
hverbeet at codeweavers.com
Mon Nov 26 12:40:13 CST 2018
We never map it.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index a89a33d676e..7cb32a6abb3 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -582,8 +582,7 @@ static void device_load_logo(struct wined3d_device *device, const char *filename
desc.height = bm.bmHeight;
desc.depth = 1;
desc.size = 0;
- if (FAILED(hr = wined3d_texture_create(device, &desc, 1, 1,
- WINED3D_TEXTURE_CREATE_MAPPABLE | WINED3D_TEXTURE_CREATE_GET_DC,
+ if (FAILED(hr = wined3d_texture_create(device, &desc, 1, 1, WINED3D_TEXTURE_CREATE_GET_DC,
NULL, NULL, &wined3d_null_parent_ops, &device->logo_texture)))
{
ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr);
--
2.11.0
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