[PATCH] ddraw: Get rid of redundant call to wined3d_stateblock_capture().

Zebediah Figura z.figura12 at gmail.com
Wed Nov 28 19:43:52 CST 2018


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/ddraw/ddraw.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index 5043994a56..6b2abe3c1f 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -933,7 +933,6 @@ static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
                 goto done;
             }
 
-            wined3d_stateblock_capture(stateblock);
             rtv = wined3d_device_get_rendertarget_view(ddraw->wined3d_device, 0);
             /* Rendering to ddraw->wined3d_frontbuffer. */
             if (rtv && !wined3d_rendertarget_view_get_sub_resource_parent(rtv))
-- 
2.14.1




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