[PATCH 4/9] d3d8: Avoid locking wined3d mutex around wined3d_swapchain_incref().

Józef Kucia joseph.kucia at gmail.com
Thu Nov 29 07:33:42 CST 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---

In preparation for more fine-grained locking in wined3d.

It won't be ready for Wine 4.0...

---
 dlls/d3d8/swapchain.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/d3d8/swapchain.c b/dlls/d3d8/swapchain.c
index 39e3b2387390..92ec011f99cb 100644
--- a/dlls/d3d8/swapchain.c
+++ b/dlls/d3d8/swapchain.c
@@ -57,9 +57,7 @@ static ULONG WINAPI d3d8_swapchain_AddRef(IDirect3DSwapChain8 *iface)
     {
         if (swapchain->parent_device)
             IDirect3DDevice8_AddRef(swapchain->parent_device);
-        wined3d_mutex_lock();
         wined3d_swapchain_incref(swapchain->wined3d_swapchain);
-        wined3d_mutex_unlock();
     }
 
     return ref;
-- 
2.18.1




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