[PATCH 9/9] wined3d: Introduce wined3d_cs_finish() helper.

Józef Kucia joseph.kucia at gmail.com
Thu Nov 29 07:33:47 CST 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/cs.c              | 12 ++++++------
 dlls/wined3d/device.c          |  8 ++++----
 dlls/wined3d/swapchain.c       | 17 ++++++-----------
 dlls/wined3d/texture.c         | 10 +++++-----
 dlls/wined3d/wined3d_private.h |  5 +++++
 5 files changed, 26 insertions(+), 26 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index c7c0c0bddb81..5090220f8ceb 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -673,7 +673,7 @@ void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined
 
     cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
     if (flags & WINED3DCLEAR_SYNCHRONOUS)
-        cs->ops->finish(cs, WINED3D_CS_QUEUE_DEFAULT);
+        wined3d_cs_finish(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void acquire_shader_resources(const struct wined3d_state *state, unsigned int shader_mask)
@@ -2137,7 +2137,7 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
     op->hr = &hr;
 
     cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
-    cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
+    wined3d_cs_finish(cs, WINED3D_CS_QUEUE_MAP);
 
     return hr;
 }
@@ -2164,7 +2164,7 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
     op->hr = &hr;
 
     cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
-    cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
+    wined3d_cs_finish(cs, WINED3D_CS_QUEUE_MAP);
 
     return hr;
 }
@@ -2297,7 +2297,7 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
 
     cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
     if (flags & WINED3D_BLT_SYNCHRONOUS)
-        cs->ops->finish(cs, WINED3D_CS_QUEUE_DEFAULT);
+        wined3d_cs_finish(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const void *data)
@@ -2379,7 +2379,7 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
     cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
     /* The data pointer may go away, so we need to wait until it is read.
      * Copying the data may be faster if it's small. */
-    cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
+    wined3d_cs_finish(cs, WINED3D_CS_QUEUE_MAP);
 }
 
 static void wined3d_cs_exec_add_dirty_texture_region(struct wined3d_cs *cs, const void *data)
@@ -2505,7 +2505,7 @@ static void wined3d_cs_emit_stop(struct wined3d_cs *cs)
     op->opcode = WINED3D_CS_OP_STOP;
 
     cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
-    cs->ops->finish(cs, WINED3D_CS_QUEUE_DEFAULT);
+    wined3d_cs_finish(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 6d6f53060ee1..c90cbdbe10fe 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1017,7 +1017,7 @@ static void wined3d_device_delete_opengl_contexts_cs(void *object)
 static void wined3d_device_delete_opengl_contexts(struct wined3d_device *device)
 {
     wined3d_cs_destroy_object(device->cs, wined3d_device_delete_opengl_contexts_cs, device);
-    device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
+    wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_device_create_primary_opengl_context_cs(void *object)
@@ -1058,7 +1058,7 @@ static void wined3d_device_create_primary_opengl_context_cs(void *object)
 static HRESULT wined3d_device_create_primary_opengl_context(struct wined3d_device *device)
 {
     wined3d_cs_init_object(device->cs, wined3d_device_create_primary_opengl_context_cs, device);
-    device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
+    wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
     if (!device->swapchains[0]->num_contexts)
         return E_FAIL;
 
@@ -1208,7 +1208,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
     if (!device->d3d_initialized)
         return WINED3DERR_INVALIDCALL;
 
-    device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
+    wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
 
     if (device->logo_texture)
         wined3d_texture_decref(device->logo_texture);
@@ -4788,7 +4788,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
     TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
             device, swapchain_desc, mode, callback, reset_state);
 
-    device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
+    wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
 
     if (!(swapchain = wined3d_device_get_swapchain(device, 0)))
     {
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 60ef6ad78c9c..6ed4f89b03f8 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -109,7 +109,6 @@ ULONG CDECL wined3d_swapchain_incref(struct wined3d_swapchain *swapchain)
 ULONG CDECL wined3d_swapchain_decref(struct wined3d_swapchain *swapchain)
 {
     ULONG refcount = InterlockedDecrement(&swapchain->ref);
-    struct wined3d_device *device;
 
     TRACE("%p decreasing refcount to %u.\n", swapchain, refcount);
 
@@ -117,8 +116,7 @@ ULONG CDECL wined3d_swapchain_decref(struct wined3d_swapchain *swapchain)
     {
         wined3d_mutex_lock();
 
-        device = swapchain->device;
-        device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
+        wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
 
         swapchain_cleanup(swapchain);
         swapchain->parent_ops->wined3d_object_destroyed(swapchain->parent);
@@ -140,8 +138,6 @@ void * CDECL wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapch
 
 void CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window)
 {
-    struct wined3d_device *device = swapchain->device;
-
     if (!window)
         window = swapchain->device_window;
     if (window == swapchain->win_handle)
@@ -150,7 +146,7 @@ void CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWN
     TRACE("Setting swapchain %p window from %p to %p.\n",
             swapchain, swapchain->win_handle, window);
 
-    device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
+    wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
 
     swapchain->win_handle = window;
 }
@@ -905,7 +901,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
         }
 
         wined3d_cs_init_object(device->cs, wined3d_swapchain_cs_init, swapchain);
-        device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
+        wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
 
         if (!swapchain->context[0])
         {
@@ -1006,8 +1002,8 @@ err:
         heap_free(swapchain->back_buffers);
     }
 
-    wined3d_cs_destroy_object(swapchain->device->cs, wined3d_swapchain_destroy_object, swapchain);
-    swapchain->device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
+    wined3d_cs_destroy_object(device->cs, wined3d_swapchain_destroy_object, swapchain);
+    wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
 
     if (swapchain->front_buffer)
     {
@@ -1213,7 +1209,6 @@ HRESULT CDECL wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapcha
         unsigned int width, unsigned int height, enum wined3d_format_id format_id,
         enum wined3d_multisample_type multisample_type, unsigned int multisample_quality)
 {
-    struct wined3d_device *device = swapchain->device;
     BOOL update_desc = FALSE;
 
     TRACE("swapchain %p, buffer_count %u, width %u, height %u, format %s, "
@@ -1226,7 +1221,7 @@ HRESULT CDECL wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapcha
     if (buffer_count && buffer_count != swapchain->desc.backbuffer_count)
         FIXME("Cannot change the back buffer count yet.\n");
 
-    device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
+    wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
 
     if (!width || !height)
     {
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 5b41d4a9cdc2..cb9ac2aa4ffb 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1622,7 +1622,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
         struct wined3d_texture_idx texture_idx = {texture, 0};
 
         wined3d_cs_destroy_object(device->cs, wined3d_texture_destroy_dc, &texture_idx);
-        device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
+        wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
         create_dib = TRUE;
     }
 
@@ -1692,7 +1692,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
         struct wined3d_texture_idx texture_idx = {texture, 0};
 
         wined3d_cs_init_object(device->cs, wined3d_texture_create_dc, &texture_idx);
-        device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
+        wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
     }
 
     return WINED3D_OK;
@@ -3117,7 +3117,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
             struct wined3d_texture_idx texture_idx = {texture, i};
 
             wined3d_cs_init_object(device->cs, wined3d_texture_create_dc, &texture_idx);
-            device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
+            wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
             if (!texture->dc_info || !texture->dc_info[i].dc)
             {
                 wined3d_texture_cleanup_sync(texture);
@@ -3737,7 +3737,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
         struct wined3d_texture_idx texture_idx = {texture, sub_resource_idx};
 
         wined3d_cs_init_object(device->cs, wined3d_texture_create_dc, &texture_idx);
-        device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
+        wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
         if (!(dc_info = texture->dc_info) || !dc_info[sub_resource_idx].dc)
             return WINED3DERR_INVALIDCALL;
     }
@@ -3785,7 +3785,7 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
         struct wined3d_texture_idx texture_idx = {texture, sub_resource_idx};
 
         wined3d_cs_destroy_object(device->cs, wined3d_texture_destroy_dc, &texture_idx);
-        device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
+        wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
     }
 
     --sub_resource->map_count;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4e80cc75acfa..5a6715a5906c 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3739,6 +3739,11 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
 HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource,
         unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
 
+static inline void wined3d_cs_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
+{
+    cs->ops->finish(cs, queue_id);
+}
+
 static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p,
         unsigned int start_idx, unsigned int count, const void *constants)
 {
-- 
2.18.1




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